Files
go-openai/jsonschema/json.go
渡邉祐一 / Yuichi Watanabe f028c289d2 fix: function call error due to nil properties (429) (#431)
* fix: fix function call error due to nil properties (429)

* refactor: refactoring initializeProperties func in jsonschema pkg (429)
2023-07-09 20:07:01 +03:00

59 lines
2.0 KiB
Go

// Package jsonschema provides very simple functionality for representing a JSON schema as a
// (nested) struct. This struct can be used with the chat completion "function call" feature.
// For more complicated schemas, it is recommended to use a dedicated JSON schema library
// and/or pass in the schema in []byte format.
package jsonschema
import "encoding/json"
type DataType string
const (
Object DataType = "object"
Number DataType = "number"
Integer DataType = "integer"
String DataType = "string"
Array DataType = "array"
Null DataType = "null"
Boolean DataType = "boolean"
)
// Definition is a struct for describing a JSON Schema.
// It is fairly limited, and you may have better luck using a third-party library.
type Definition struct {
// Type specifies the data type of the schema.
Type DataType `json:"type,omitempty"`
// Description is the description of the schema.
Description string `json:"description,omitempty"`
// Enum is used to restrict a value to a fixed set of values. It must be an array with at least
// one element, where each element is unique. You will probably only use this with strings.
Enum []string `json:"enum,omitempty"`
// Properties describes the properties of an object, if the schema type is Object.
Properties map[string]Definition `json:"properties"`
// Required specifies which properties are required, if the schema type is Object.
Required []string `json:"required,omitempty"`
// Items specifies which data type an array contains, if the schema type is Array.
Items *Definition `json:"items,omitempty"`
}
func (d *Definition) MarshalJSON() ([]byte, error) {
d.initializeProperties()
return json.Marshal(*d)
}
func (d *Definition) initializeProperties() {
if d.Properties == nil {
d.Properties = make(map[string]Definition)
return
}
for k, v := range d.Properties {
if v.Properties == nil {
v.Properties = make(map[string]Definition)
} else {
v.initializeProperties()
}
d.Properties[k] = v
}
}